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Prior to the series being rebooted by EA in 2015 (with the first reboot being pretty dumbed down, then the second riddled with loot boxes and microtransactions at launch – though this was eventually rectified and the game was a lot better for it), the PSP received the first of two handheld exclusive additions to the series in 2007. The Star Wars Battlefront series was a critical and commercial smash in its original incarnation – with the first game arriving in 2004 and the second in 2005, bringing large scale battles with split screen gameplay to then-current consoles and PC.
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So without further ado, let’s check out the Best Multiplayer PSP Games! Though we’ve already covered the Best PSP Games here at Retro Dodo, it’s long past time that we took a look at some of the excellent multiplayer titles on offer.Īs online functionality isn’t going to be available in many cases – with servers and other support having ceased many years ago – we’ll specifically be looking at the games that feature local (or ‘Ad Hoc’, as it’s known on the PSP) multiplayer options.
#GOLF IT MULTIPLAYER FULL#
Though local multiplayer was available – meaning two or more devices in close proximity could wirelessly communicate for players to compete or co-operate – Sony’s handheld could also utilise its online connectivity for bigger multiplayer experiences without needing to be close to other players.Ĭonsequently, many developers took advantage of this technology – with the PSP’s software library being chock full of superb multiplayer experiences. Nintendo’s Game Boy, Atari’s Lynx and Sega’s Game Gear consoles all used link cables – the Game Boy was able to support up to 4 players (with a nifty adaptor that came with F1 Race) and the Lynx could theoretically support up to 15 connected players, though only one commercial release – Todd’s Adventures in Slime World – reached 8-player support.īy the time the PSP was released in 2004, technology had caught up with the possibilities of handheld multiplayer gaming. Multiplayer gaming on handheld consoles was a bit of a pain before more widely available – and reliable – wireless technology was able to be implemented.